NPC: Atriuthar

==ATRIUTHAR ==

CR 9 Male Half-Orc aristocrat 11 None medium humanoid (orc, human) Init +1; Senses Darkvision (60 ft.), Perception +10, Languages Abyssal, Common, Draconic, Giant, Gnoll, Orc AC 11, touch 11, flat-footed 10 hp 80 (11HD) Fort +3, Ref +6, Will +6 Speed 30 ft. (6 squares) Melee dagger +2 +10/+5 (1d4+2/19-20) Ranged dagger +2 (thrown) +11/+6 (1d4+2/19-20) Face 5 ft. Reach 5 ft. Base Atk +8; CMB +8; CMD 19

Abilities
Str 10, Dex 13, Con 10, Int 18, Wis 9, Cha 14

Special Qualities
City-Raised, Darkvision, Intimidating, Orc Blood, Orc Ferocity, Feats  Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Athletic, Cosmopolitan (Diplomacy, Knowledge (Nobility)), Endurance, Lightning Reflexes, Martial Weapon Proficiency, Pass for Human, Shield Proficiency, Simple Weapon Proficiency, Toughness, Tower Shield Proficiency Skills  Acrobatics +1, Appraise +15, Bluff +13, Climb +2, Craft (Untrained) +4, Diplomacy +13, Disguise +9, Escape Artist +1, Fly +1, Handle Animal +13, Heal -1, Intimidate +4, Knowledge (Geography) +15, Knowledge (History) +15, Knowledge (Local) +17, Knowledge (Nobility) +15, Perception +10, Perform (Untrained) +2, Ride +8, Sense Motive +10, Stealth +1, Survival -1, Swim +2,

Possessions
dagger +2;  barbed vest;  boots (fire-resistant);  Backpack, Masterwork [ Bedroll; Fishhook (x2); Flint and Steel; Mug or Tankard (Clay); Rations (Trail/Per Day) (x5); Sewing Needle; Signal Whistle; String (50 ft.); Waterskin; Whetstone; ]; Mug or Tankard (Clay) ; Waterskin ; Pouch (Belt) [ Coin (Gold Piece) (x10); Coin (Platinum Piece) (x5); Coral (x2); Emerald (x4); Red Garnet; ];

Special
City-Raised  Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. Darkvision (Ex)  Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. Intimidating (Ex)  Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. Orc Blood (Ex)  Half-orc count as both humans and orcs for any effect related to race. Orc Ferocity (Ex)  Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.